Entertainment research
Table of Contents
Summary #
Another part of my research profile is entertainment research. In this area, I have mainly conducted projects on the effects of video games, including how they affect enjoyment, appreciation, or recovery experiences. Another project dealt with second-screen practices and the interactions between TV use and social media communication.
Selected Publications #
Possler, D.,
Kümpel, A. S., &
Klimmt, C.
(2025).
Grundlagen der interaktiven Medienrezeption [Fundamentals of interactive media reception].
In V. Gehrau,
H. Bilandzic,
H. Schramm, &
C. Wünsch
(Eds.),
Medienrezeption
(pp. 79-98).
Nomos.
Possler, D.,
Kümpel, A. S., &
Unkel, J.
(2020).
Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation.
Psychology of Popular Media, 9(4), 541-552.
Julian Unkel, , & Kümpel, A. S.
(2020).
(A)synchronous communication about TV series on social media: A multi-method investigation of Reddit discussions.
Media and Communication, 8(3), 180-190.
Wulf, T.,
Rieger, D.,
Kümpel, A. S., &
Reinecke, L.
(2019).
Harder, better, faster, stronger? The relationship between cognitive task demands in video games and recovery experiences.
Media and Communication, 7(4), 166-175.
Kümpel, A. S., & Unkel, J.
(2017).
The effects of digital games on hedonic, eudaimonic and telic entertainment experiences.
Journal of Gaming & Virtual Worlds, 9(1), 21-37.