Kümpel, A. S., & Haas, A.
(2016).
Framing gaming: The effects of media frames on perceptions of game(r)s.
Games and Culture, 11(7-8), 720-744.
Tag: Video Games
Kümpel, A. S., & Unkel, J.
(2017).
The effects of digital games on hedonic, eudaimonic and telic entertainment experiences.
Journal of Gaming & Virtual Worlds, 9(1), 21-37.
Wulf, T.,
Rieger, D.,
Kümpel, A. S., &
Reinecke, L.
(2019).
Harder, better, faster, stronger? The relationship between cognitive task demands in video games and recovery experiences.
Media and Communication, 7(4), 166-175.
Possler, D.,
Kümpel, A. S., &
Unkel, J.
(2020).
Entertainment motivations and gaming-specific gratifications as antecedents of digital game enjoyment and appreciation.
Psychology of Popular Media, 9(4), 541-552.